AI Insights · Timothy · April 2023
Top 5 Racing Games Performance in Spain Q1 2023
A look into the performance of the top 5 racing games in Spain for Q1 2023, highlighting trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 racing games on a unified platform in Spain demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Asphalt Legends Unite from Gameloft saw fluctuations in weekly revenue, peaking at approximately $8.6K in early January and experiencing a low of around $2.8K by late February. Weekly downloads showed a downward trend, decreasing from about 7.6K at the beginning of January to around 4.6K by the end of March. Weekly active users started at 14.6K in early January and dropped to approximately 10.9K by the end of the quarter.
CSR 2 - Realistic Drag Racing from Zynga Inc. experienced a peak in weekly revenue of around $6.1K at the end of December, followed by a gradual decline to approximately $3.4K by the last week of March. Weekly downloads also saw a significant drop, starting at about 4.9K in late December and falling to around 1.2K by the end of March. Active users decreased from 35.7K at the end of December to about 18.5K by the end of the quarter.
Nintendo Co., Ltd.'s Mario Kart Tour showed a peak in weekly revenue of about $6.8K in early January, with a low of around $2.8K in mid-March. Downloads started strong at approximately 19.2K in early January but decreased to around 10.9K by the end of March. The game maintained a high number of active users, starting at 131.3K at the end of December and ending at about 109.7K by the last week of March.
Need for Speed No Limits from Electronic Arts had a peak weekly revenue of approximately $5.3K at the end of December, which gradually declined to around $2.2K by the end of March. Weekly downloads saw a significant increase in late January, peaking at about 14.4K, but later fell to around 2.7K by the last week of March. Active users started at 23.1K at the end of December, peaking at 39K in late January, and then declined to around 18.1K by the end of the quarter.
Finally, Real Racing 3, also by Electronic Arts, experienced a peak in weekly revenue of about $4.4K in late February, with a low of around $1.9K in early March. Weekly downloads showed some fluctuations, peaking at approximately 5.7K in early February and ending the quarter at around 5.3K. The game maintained a relatively stable number of active users, starting at 36K at the end of December and ending at about 35.5K by the last week of March.
For more in-depth insights and detailed data, visit Sensor Tower.